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3DnuTTa's Rim Design Tutorial by 3DnuTTa 3DnuTTa's Rim Design Tutorial by 3DnuTTa
Here is a tutorial I have put together on designing wheels, the tutorial is done in Maya 7, but I’ll try and keep techniques as broad as possible so you can follow it in any other 3D applications.

Note: Please note I've not studied car design, so these are just my methods and probably have some faults, so I'm sorry if it's not the best =)

edit: I have added a new step, all comments welcome :)
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:iconnostramis:
nostramis May 31, 2013  Student Digital Artist
wow!!!
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:icondigitalstory:
digitalstory Oct 10, 2011  Professional Photographer
How do you create the surface from image 4 (curves) to 5 (mesh)? This doesnt seem to be explained?
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:icon3dnutta:
3DnuTTa Oct 10, 2011  Professional Digital Artist
I wrote this as a quick design tutorial rather than a modeling tutorial which there are a lot out there.
I would recomend starting with one of the spokes, create a poly plane, then snap the points to the two curves.
You can then cut this and snap the new points or extrude n snap. That will get you started...
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:icondigitalstory:
digitalstory Oct 11, 2011  Professional Photographer
I appreciate it, thanks :)
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:iconrawfishy:
this is just plain :iconawedanceplz:
AWESOME!
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:icon3dnutta:
3DnuTTa Feb 26, 2011  Professional Digital Artist
thank you :)
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:icondragonswordxiaolong:
Hi there,
Please tell me this works on C4D? i would like to try ;)
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:icon3dnutta:
3DnuTTa Sep 18, 2010  Professional Digital Artist
I haven't used C4D enough to know, but I would be suprised if it didn't.
The tools will possibly have different names tho...
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:icondragonswordxiaolong:
Humm.. i understand i will look forward and try this tutorial of yours when i finish it i will show you the results ;)

Thank you for your reply ;)
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