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3DnuTTa's Car Design Tutorial by 3DnuTTa 3DnuTTa's Car Design Tutorial by 3DnuTTa
I've been asked by some how I've modeled this concept car [link] well these are the steps I used.
This is done in Maya 7, but I'll try and keep techniques as broad as possible so you can follow it in any other 3D apps.

Note: Please note I've not studied car design, so these are just my methods and may have some faults.
Also, I've not written a tutorial before, so I'm sorry if it's not the best =)

edit:
Have gone through and added some more detail and reworded some of this...
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:iconlisajohn:
LisaJohn Featured By Owner Mar 18, 2015  New member
As a newcomer, I search for all time online for great posts and articles that will help me. So thank you for this awesome site. Minneapolis Car Detailing
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:iconswagg700:
Swagg700 Featured By Owner Jun 13, 2014

These are great! Let’s see all these cool models in a viewer :D What do you guys think?  makerpicks.mxd3d.com/


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:icondiagonalshadow:
DiagonalShadow Featured By Owner Mar 16, 2014  Hobbyist General Artist
do you think this will work in blender?
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:iconsagekri:
SageKri Featured By Owner Aug 15, 2014  Hobbyist Digital Artist
This will work relatively the same way in blender. You will just need to understand how to use Nurbs the same way he uses them above. The soft modification tool is the same as Proportional Editing in blender-- Hit "O" in the viewport... O... not Zero 0
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:iconabdoubouam:
abdoubouam Featured By Owner May 15, 2014  Hobbyist Digital Artist
use the basic ideas he's showing, and replace the nurbs with normal polygon object and add subsurface modifier to make it smoother
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:iconsmashproductions:
smashproductions Featured By Owner Mar 11, 2014
Thanks for the tutorial, Currently modeling out a 1966 Ford GT40 Mark 2 , and see how it  goes.
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:iconfarstarfilm:
farstarfilm Featured By Owner Aug 23, 2013
Nice work did you design the red car too? Where are you located and what is ur contact info? Marc
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:iconnostramis:
nostramis Featured By Owner May 31, 2013  Student Digital Artist
Thank u so much, I like many love your work
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:iconfarstarfilm:
farstarfilm Featured By Owner Aug 23, 2013
Also Where did you learn Maya? And do you know other 3d apps
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:icon3dnutta:
3DnuTTa Featured By Owner Jun 16, 2013  Professional Digital Artist
Cheers :)
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:iconrainer13:
Rainer13 Featured By Owner Dec 4, 2012  Hobbyist Digital Artist
Thanks for doing this, is oddly enough not to find enough tutorials about car modeling with Maya
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:iconakbar1984:
akbar1984 Featured By Owner Mar 28, 2011   Filmographer
thanks for this tutorial but i cant under stand step 3, can you please explain in me details,,,,
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:icon3dnutta:
3DnuTTa Featured By Owner Mar 29, 2011  Professional Digital Artist
In step 2 I do all the curves in the side view so they are in 2D at this point (y,z)
This step is where I pull the points of the curves out in the 3rd dimension x.
I make sure that when I have them selected that I just move them in the x so
not to distort their shape from the side. To get the look right I play around with them till
I get pleasing results. Hope this helps :D
Reply
:iconakbar1984:
akbar1984 Featured By Owner Mar 29, 2011   Filmographer
thanks for reply, but i have not understood the step 3, please can you explain me in details of step 3.as how to make instance of that group and to make mirror...
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:icon3dnutta:
3DnuTTa Featured By Owner Mar 30, 2011  Professional Digital Artist
edit menu/duplicate special then set to instance and scale to -1 on the appropriate channel.
If you get it on the wrong one, then simply change afterwards.
Reply
:iconabluescarab:
abluescarab Featured By Owner Jan 9, 2011  Hobbyist Digital Artist
I'm taking a 3D modeling class right now, and I could still never hope to do this! :wow: I'm using Maya 2010, I wonder if anything's changed? ;P Anyway, this car is amazing! I hope you're still doing 3D modeling!
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:icon3dnutta:
3DnuTTa Featured By Owner Jan 10, 2011  Professional Digital Artist
Thank you very much.
Yes I am still doing 3D, have just left a company I was working as the Lead CGI artist for
the past few years and plan to do my own stuff for a while, so hopefully have some updates soon :D
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:iconabluescarab:
abluescarab Featured By Owner Jan 10, 2011  Hobbyist Digital Artist
Cool! :D I'll keep an eye out. ;P
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:iconross-hendry:
Ross-Hendry Featured By Owner Jan 8, 2011
As someone who hasn't really done any extensive NURBS modelling before and is producing a car commercial for Honda as part of some coursework this certainly gives me something to go on, thank you very much!
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:icon3dnutta:
3DnuTTa Featured By Owner Jan 9, 2011  Professional Digital Artist
no problems, good luck!
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:iconross-hendry:
Ross-Hendry Featured By Owner Jan 9, 2011
If I run into any issues with the model would it be alright if I maybe hit you up? I'll work through as many of the problems I might run into or there's no point in me doing it but it'd be nice to have another pair of eyes. Is that alright?
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:icon3dnutta:
3DnuTTa Featured By Owner Jan 10, 2011  Professional Digital Artist
See how far you can take it.
Will see what I can do but have quite a bit on right now :)
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:iconross-hendry:
Ross-Hendry Featured By Owner Jan 10, 2011
Absolutely fine mate.

Like I said there's not really any point in me doing it if I'm expecting someone else to babysit me but if I run into any major problems I'll give you a shout.
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:iconm4part2:
m4part2 Featured By Owner Nov 8, 2010
thanks for providing to the comunity with this information. It's really hekpful
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:icon3dnutta:
3DnuTTa Featured By Owner Nov 8, 2010  Professional Digital Artist
No problems at all, hoping to make some more soon
time permitting :)
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:icondarktoss:
DarkToSS Featured By Owner Sep 20, 2010
This is cool! I am planning on modeling a car soon, I will probably be working with polygons. Do you have any good advice for car modeling?
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:icon3dnutta:
3DnuTTa Featured By Owner Sep 20, 2010  Professional Digital Artist
so much I could say. One of the simplest things that can make a big
difference is to watch your creases where you have a fine bit of detail on
a very gradually curved surface. They can be tricky, watch for triangles in the middle
of your mesh when smoothing and try to use the edges of panels to get rid of egde loops that you no longer need...
Hope that helps ;)
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:icondarktoss:
DarkToSS Featured By Owner Sep 21, 2010
Ok great! Thanks! I'm going to add you, keep you updated when I complete it. :D
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:icon3dnutta:
3DnuTTa Featured By Owner Sep 21, 2010  Professional Digital Artist
Sounds great :)
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:iconthetreasurer:
TheTreasurer Featured By Owner Aug 21, 2010
Do you do modeling requests?
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:icon3dnutta:
3DnuTTa Featured By Owner Aug 21, 2010  Professional Digital Artist
I take them into conderation, don't have a lot of free time ;)
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:iconthetreasurer:
TheTreasurer Featured By Owner Jul 30, 2010
Hi, I'm quite new to Maya and honestly I am not sure how to create a mirror image of a group of curves. Can someone tell me how exactly to do this?

Thanks
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:icon3dnutta:
3DnuTTa Featured By Owner Jul 31, 2010  Professional Digital Artist
There are many ways to do this, you cvan group the curves, then copy the group and
scale the group to -1 in the axis you want them mirrored in.
You may need to change the center point of the group first... ;)
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:iconsoulauncher:
SOULAUNCHER Featured By Owner Jun 1, 2010  Professional General Artist
very nice tutorial indeed!
but I use 3Ds max ^^; . Can this tut applied into 3Ds max?
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:icon3dnutta:
3DnuTTa Featured By Owner Jun 1, 2010  Professional Digital Artist
I don't see why now, some of the tools may have different names but the
techniques should hold up fine :)
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:iconsanjayorange:
sanjayorange Featured By Owner May 18, 2010
Thanks a lot ! :love:
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:iconmidoo55:
midoo55 Featured By Owner Apr 20, 2010  Professional Digital Artist
Well done man , i adore your work
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:icon3dnutta:
3DnuTTa Featured By Owner Apr 20, 2010  Professional Digital Artist
Thanks :nod:
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:iconaffet-kak:
Affet-kak Featured By Owner Apr 18, 2010
nice!
you make it look easy :)

give a decent model too!
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:icon3dnutta:
3DnuTTa Featured By Owner Apr 18, 2010  Professional Digital Artist
They technique might not be too hard but making
decent 3D cars isn't easy.
just didn't show all the other steps it took for that ;)
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:iconaffet-kak:
Affet-kak Featured By Owner Apr 19, 2010
oh i know. ive made a few fairly crappy cars
using polys not nurbs though
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:icon3dnutta:
3DnuTTa Featured By Owner Apr 19, 2010  Professional Digital Artist
The NURBS here are only for blocking out the shapes and the design stages.
All my cars are poly too..
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:iconaffet-kak:
Affet-kak Featured By Owner Apr 19, 2010
ah ok
its a lot easier to work in polys anyway

ive never had to use nurbs
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:iconangelitoon:
angelitoon Featured By Owner Apr 18, 2010  Professional Digital Artist
cool!!!!!
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:iconadrian-trevino:
adrian-trevino Featured By Owner Apr 7, 2010
hey! great tutorial, im recently new to maya....i am using maya 8.5 and am having a little trouble with step 5...what i dont understand is how you shape the nurbs plane onto the curves of the car...i can sort of shape the lattice, but i dont understand whats next, could you please explain?

thnx =)
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:icon3dnutta:
3DnuTTa Featured By Owner Apr 7, 2010  Professional Digital Artist
I apply a lattice to the NURBS patch and setup the latice so that on the shorter side of the nurbs patch there are 3 points (sorry wrong name but maya is rendering and I can't check) so that there is a point on each extent an then one in the middle. Then I set the lattice divisions on the longer side to be around 5 divisions.
I then go an snap the outer points of the lattice to the curves and then use the inner ones to define the profile of the nurbs patch.
The reason for using the lattice is to make the surfaces as clean and simple as possible and nurbs patchs have a minimum of 2 inner points to tweak and this can lead to wavy surfaces...
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:iconadrian-trevino:
adrian-trevino Featured By Owner Apr 7, 2010
this is what i have so far [link] , i just need help understanding the surfacing steps

thnx again =)
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:iconatanbz:
atanbz Featured By Owner Mar 8, 2010
thanks for this wonderful tutorial! :)
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:icon3dnutta:
3DnuTTa Featured By Owner Mar 8, 2010  Professional Digital Artist
No problems :)
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