I've been asked by some how I've modeled this concept car [link] well these are the steps I used. This is done in Maya 7, but I'll try and keep techniques as broad as possible so you can follow it in any other 3D apps.
Note: Please note I've not studied car design, so these are just my methods and may have some faults. Also, I've not written a tutorial before, so I'm sorry if it's not the best
edit: Have gone through and added some more detail and reworded some of this...
In step 2 I do all the curves in the side view so they are in 2D at this point (y,z) This step is where I pull the points of the curves out in the 3rd dimension x. I make sure that when I have them selected that I just move them in the x so not to distort their shape from the side. To get the look right I play around with them till I get pleasing results. Hope this helps
thanks for reply, but i have not understood the step 3, please can you explain me in details of step 3.as how to make instance of that group and to make mirror...
edit menu/duplicate special then set to instance and scale to -1 on the appropriate channel. If you get it on the wrong one, then simply change afterwards.
I'm taking a 3D modeling class right now, and I could still never hope to do this! I'm using Maya 2010, I wonder if anything's changed? Anyway, this car is amazing! I hope you're still doing 3D modeling!
Thank you very much. Yes I am still doing 3D, have just left a company I was working as the Lead CGI artist for the past few years and plan to do my own stuff for a while, so hopefully have some updates soon
As someone who hasn't really done any extensive NURBS modelling before and is producing a car commercial for Honda as part of some coursework this certainly gives me something to go on, thank you very much!
If I run into any issues with the model would it be alright if I maybe hit you up? I'll work through as many of the problems I might run into or there's no point in me doing it but it'd be nice to have another pair of eyes. Is that alright?
This step is where I pull the points of the curves out in the 3rd dimension x.
I make sure that when I have them selected that I just move them in the x so
not to distort their shape from the side. To get the look right I play around with them till
I get pleasing results. Hope this helps
If you get it on the wrong one, then simply change afterwards.
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If you like space photos, join or watch my group #Spacescapers! Filled with talented artists and great photos!
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Check out my cloud brushes!
Yes I am still doing 3D, have just left a company I was working as the Lead CGI artist for
the past few years and plan to do my own stuff for a while, so hopefully have some updates soon
--
If you like space photos, join or watch my group #Spacescapers! Filled with talented artists and great photos!
--
Check out my cloud brushes!
--
Work, work, work, work.
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[link]
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Work, work, work, work.
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[link]